Games & Tips for Enjoying His Chastity
it's all about her being pleasured and romanced!!
Fun With Electronic Yahtzee - Sent in by Alanna

My husband and I play a game that is kind of interesting.  He'd gone out an bought an electronic Yahtzee game, you know,
the one with five dice.  After playing around with it, I figured out that if you fulfill the game's rules (three 1s, three 2s, full
house, four-of-a-kind, etc) you average a score of about 250 points without even throwing a Yahtzee.  Now the fun part.  My
husband bought a CB2000 (we're going to have to upgrade to the CB6000...the 2000 just isn't concealable enough) so I now
use it to play with him.  I have him strip.  He sits on the floor in front of me, facing away so I can look over his shoulder,
while I sit in a chair or on the side of the bed.  

The Game

This is played in a three-out-of-five format.  He has to win or lose three games to finish.  If he's won two, but lost one, he keeps
playing until he either wins, or loses the next two.  We tried this with real dice it's just too hard to keep track of the dice, write
down the score, and try and distract him, so we opted to keep to the electronic format.  He has ten minutes to complete the
games.  He can restart the game if he feels that he's losing as many times as he wants IF HIS SCORE IS 125 OR LOWER!  If
the score is higher, he's just got to make the best of a bad situation.  Who knows, he might get a Yahtzee to boost his score
(although this is DEFINITELY no guarantee).

The game is over when he's over 250 three times, or under 250 three times.  If his score was, say, 197, 225, 267, 205, he's lost
three times.  Now, rounding for the fives (up or down accordingly), take 197, round down to 195.  250-195=55.  250-225=25.  
250-265=-15. 250-205=45.  All right, so the score is 55, 25, -15 (he did get over 250, so this amount will be taken off the total),
and 45.  55+25+45-15=110.  That's 110 days in lockup.  He might get a reprieve if I feel he deserves it, but it's only a chance at
parole.  We play the game again.  If he wins, the CB comes off.  If not, the extra time is added to his "sentence".

What happens if he wins?  Well, he might have won three times, but he may not have won the game.  I'm the woman, I make
the rules.  Here's how it goes.  Say his scores were 255, 187, 260, 275.  All right.  He won.  But DID he?  Totaled up, they tally
947.  Divide them by 4, the number of scores, and we get 236! .  All he's earned is not to go into the lockup.  He hasn't earned
the right to play with himself, and he SURELY hasn't earned the right to orgasm.  Now let's look at some more scores.  249,
231, 287, 261, 255.  Whoops!  Looked like he was going to lose there, right?  The totals of the scores: 1283.  Divided by 5,
256.6.  He earns the right to an orgasm.  He can request that I give him a hand job, or he can do it himself but he must do it
in front of me.  Then he cleans up and he goes on his way.  

Hmmmm...there's one problem though.  There's that 249 score.  In cribbage, if you are in the last hole when you lose, that's
called being "skunked".  We changed it to the "Stink Hole".  I think it's only fair that, since he got JUST on the edge, but not
far enough, that's a stink hole, and he has to spend time pleasuring MY stink hole.  

All right, say he has a simply AWESOME game.  Gets two Yahtzees, runs the board, gets 390 points.  He got a natural 300,
so I'll make love to him (but he can't orgasm inside me...actually, he can't orgasm at all until I say).  If it's over 350, he gets to
orgasm inside me.  If it's over 400, he gets to decide how he orgasms (oral, anal, vaginally).  He STILL has to play the game.  
He can STILL get locked up AFTER he makes love to me.  Scores: 390, 210, 187, 192 equals 979.  Divided by 4 it equals
244.75!  In this case, 250-390=-140.  With rounding, 250-210=40.  250-185=65.  250-190=60.  40+60+65=165.  Minus the 140
equals 25 days in lockup.  Oh, the "Stink Hole" rule falls in here as well.  If he gets 299 or 349 he's going in the stink hole.  

This is just a sample of what can be done.  It kind of adds a bit of randomness to the game and definitely can be fun.  

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The Night Out Key Game - Sent in by Marian and John
A fun game for those on the run who don't see each other often during the week.

John locks himself into the little plastic restraint before leaving home, and when he collects or meets Marian, gives her both
keys (he has NOT kept a spare!) and two stamped, unsealed envelopes - one has John's address on, and one has Marian's.  
Marian deals with the keys and envelopes out of John's sight, and posts them both during the evening.

Marian chooses whether to put:

- one key in each envelope (in which case John won't get unlocked that night, and will have to stay restrained for at least an
extra day until his key arrives).  If he is spending e.g. the weekend with Marian, her key may arrive while he is there, and she
can choose to unlock him (or not).

-both keys in her own envelope (again John won't get unlocked that night, and will have to stay restrained until Marian
chooses to release him after the post has arrived).  In this case John will be especially anxious to see Marian in the next few
days, and won't be interested in having a night down the pub with the lads, or working late!

One key is in an envelope, and another tucked away out of sight in her pocket or elsewhere.  John won't know she's done this,
so she can choose later whether to leave him restrained for a couple of days, or to admit that she kept a key and unlock him if
she feels the need for traditional penetrative sex or thinks he's earned a treat.

On evenings when John is restrained, we tend to have a lot more kissing and cuddling when we get home, as John knows
there's no point in trying to speed things up and get down to the old-fashioned way of doing things.  Marian also finds she
gets much more oral, including roaming around her body, and it doesn't stop until she asks - John is much more affectionate
and passionate when he's under restraint, so there's a lot of hugs and romantic gestures in public as well.   

As John can never be sure that Marian hasn't kept a hidden key, he is always anxious to please, but by posting both keys,
Marian can be sure she won't weaken and release John against her better judgement.  Once when Marian decided John
needed an extra-long period of restraint, she posted the keys to her mum's address, who she wouldn't be seeing for a week.

It's a great way to improve intimacy and passion, as well as putting Marian in charge!

Love and kisses,

Marian and John

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The Marble Game - Sent in by Bob
This game may be purchased with instructions at
http://www.geocities.com/badbob602001

Ladies: Remember when he did a lot of things to make you feel special and put you “in the mood” for romance?

Guys: Remember how the thought of sex with your lady preoccupied your thoughts?  How the anticipation really built you up
for a great event?

What changed?  Complacency, the easy and ready availability of sex. He worked at it before because there was less frequency
or opportunity. The key to bringing back that level of excitement may just be as simple as re-introducing the element of
uncertainty. Tease & Please delays his orgasm to another play day; it’s like extended foreplay, and it makes him more anxious
to do things that will put her in the mood to play again.

INTRODUCTION

The basic idea is very simple. She will receive sexual pleasure as she wishes and as often as she wishes, and he will do
whatever she wishes to achieve it.  He, on the other hand, will not be allowed to complete his sexual release unless it’s his
lucky day.  Of course the more often she teases and excites him the better will be his release when it comes.  And the more
often you play the closer he comes to his lucky day.

For many women an attractive feature of the game is that the decision to allow or deny him release isn’t up to her.  She isn’t
withholding permission - it’s all up to chance.  She can remain seductive and sensual.   She can even encourage him with
remarks like “I really hope you get lucky tonight, I want to feel you in me.”  Or feign hurt and disappointment if he has
drawn the wrong marble, as if it were somehow his fault. This duality is a powerful piece of mind play, which is very
attractive to many men and women alike.

THE GAME

Inspired by an Internet story that has circulated for years about a game of green and blue balls, or beads; this new version has
a more accurate and easier to figure odds for the average plays between release for him.

The game consists of a pouch of marbles, 1 green and 30 blue. (You can purchase more blue marbles if you like, details at
bottom of these instructions.)  The game may be played everyday or on any schedule you like.  Each play begins with the
drawing of a marble from the pouch and setting it aside in some other container, like a coffee cup.  The color of the marble
should be hidden from him until the end of play.  Having him draw puts it all the more “on him” if he didn’t draw the lucky
marble, as well as avoiding any suspicion that “foul play” was involved.  She may peek at the marble, if she wishes. Who
knows what that smile really means until the end of play?

After the marble has been drawn continue with whatever sexual play you desire.  She must be assured an orgasm(s) before he
discovers whether it is his lucky day or not.  Keeping him as close to the edge of orgasm as possible during this play is highly
recommended.  When she is ready, she shows him the marble that was drawn.  If it’s green they can finish in any fashion she
chooses.  If it is blue, then better luck next time.  Naturally there should be no male masturbation in between plays.  Ladies, we
leave it to you to decide whether or not the honor system will be sufficient.

If a blue marble was drawn, it is kept apart from the pouch and the remaining marbles are used the next time there is play.  
Eventually he will draw the green marble, even if he has to wait until it is the only one left. When the green marble has been
drawn, the original mix is restored to the pouch for the next time.

As you can see his chances for drawing the green marble improve with each play.  So he will be even more willing to do the
romantic and other things she desires to put her in the mood to play, because each play brings him closer to the green marble.

How many marbles to use?  That’s entirely up to you. But here’s a way you can decide.  If you want the average time between
his orgasms to be 10 plays, then use 20 marbles (19 blue, 1 green). The average is always half the number of marbles; but
remember, that’s just the average.  Some times will be longer and some shorter. Keep in mind that the frequency of play
determines the calendar time between orgasms for him.  

If you play twice a week then 20 marbles makes his average about 5 weeks; play every day and the average is 1½ weeks.  If you
are new to tease and denial games you might want to start with a small number of blues and work up to a level that seems to
maximize the fun. In a survey we did, 68% used averages of 12 plays or less.

A Twist You could decide that if only the green marble is left at the beginning of play this simply resets the game to the initial
conditions, rather than guaranteeing an orgasm for him.  There is something devilishly delightful about having the odds be 50-
50 on play 19 for example, only to have them drop back the next to 1 in 20.

Accidents
A Word About “Accidents”.  Keeping him “on the edge” for an extended period of play will almost certainly result in the
occasional “accidental” ejaculation when a blue marble was drawn.  In this case it seems appropriate that the odds should be
reset to the beginning, or worse.  You might reset to the beginning mix, AND add extra blue marbles.  For example, if you are
using 19 blue marbles in the initial mix it was play 12 and he had an orgasm without the green marble, then the mix would be
set to 27 blue and one green.  Nineteen blue for the original mix, and 8 more since there were still potentially 8 plays left in the
original game.  NOTE: It’s not uncommon for many men to experience a non-ejaculatory discharge when subjected to
prolonged stimulation.  Most men report that this is no where near as satisfactory as the intense spasms of an ordinary orgasm,
even though the amount may be similar to an ordinary ejaculation (some even say frustrating).  This is different from the few
drops of almost clear liquid that are commonly seen during a prolonged period of being “close”. We leave it to you to decide
if non-ejaculatory discharge counts as an accident or not.

Among the many mind games a lady might play is to get him “on the edge” and not slow him down quickly enough -
essentially “forcing” him to ejaculate without knowing that it really was OK until afterward.

FULL GAME INSTRUCTIONS has ideas for advanced play.